Dungeon Crawl Classics #2: The Lost Vault of Tsathzar Rho [Mike Mearls] on *FREE* shipping on qualifying offers. An Adventure for First Level. In The Lost Vault of Tsathzar Rho, a simple expedition to rid the village of a marauding ogre soon becomes more than it seems. A mysterious. The Lost Vault of Tsathzar Rho has 6 ratings and 1 review. Harold said: After finding a great 1e conversion document for this module online (to avoid usi.
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Harold’s review of The Lost Vault of Tsathzar Rho
An Adventure for First Level Characters Remember the golden days of role playing, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Iranica added it Aug 13, Paperback32 pages. Posted By Morrus Friday, 28th December, If you prefer adventures where players have many options for proceeding at their disposal, or are free to explore and adventure on their own terms, then they may feel straitjacketed by this adventure-unless you include it as part of a larger campaign world, anyway.
Kelly marked it as to-read Oct 18, Refresh and try again. Adam added it Dec 05, Want to Read saving….
Johdi Ananmalay marked it as to-read May 19, Goodreads helps you keep track of books you want to read. On the other hand, if you can take or leave dungeons then obviously something billed as a “Dungeon Crawl Classic” is not for you.
Soon they arrive at the lost vault of the sorcerer Tsathzar Rho. Losf backstory involves the great wizard Tsathzar Rho, who many years ago challenged the gods and opened a portal to a place where the “Outer Gods” dwell think Cthulhu. Thanks for telling us about the problem. Tsathzat sinister Lovecraftian scenario that a 1st level group will definitely find challenging but not overwhelmingly so if they keep their heads screwed on tight After finding a great 1e conversion document for this module online to avoid using all the sloppy 3.
This dungeon complex is tainted by the influence of the Outer Gods, and inhabitants of connecting caves a tribe of kobolds have been slowly corrupted by the otherplanar influence. Monday, 16th July, PCs will need to cut their way through the kobolds and allied mutated creatures, eventually coming to the heart of the tower where they have the chance to defeat Tsathzar Rho’s essence and thereby remove the foothold the Outer Gods have in our world. The latter half of the adventure relies on a hallucination effect whereby the DM secretly rolls Will saves, and passes cards to the players describing what they see or don’t see.
Dungeon Crawl Classics #2: The Lost Vault of Tsathzar Rho PDF
Two areas have numbers left off of them areas 19 and 27 on the level 2 map ; and no key, compass rose, or scale is given, though the maps are gridded. Gault the ogre, who used to be nothing more than a nuisance, has become crazed and psychotic.
HLF marked it as to-read Oct 08, There is some repetition of creature stats between levels, but I prefer having tszthzar level subdivisions rather than a single og list, as it makes it easier to track down rgo stats in a hurry. Dungeon Crawl Classics, Ch. Also, if the characters do leave the dungeon alone for too long, you have the option of having the mutated creatures maturing and spreading out to ravage the countryside. Formatting and font are fine, with good, legible print in a two-column format.
I’d go so far as to say it’s one of the better novice level dungeons I’ve ever perused. This annihilated him and his tower, but the Outer Gods appreciated the foothold this structure gave them on the prime plane.
Reset Fields Log in. Its short size and excellent organization make it easy for the DM to come to grips with it fairly quickly, taathzar only the hallucination effect requiring much skill to pull off successfully. There are no discussion topics on this book yet.
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