The purpose of GURPS Thaumatology is to offer solutions. Often, RPGs are accused of tying up magic in strict rules, losing its truly fantastical, magical essence. Steve Jackson Games is committed to full support of GURPS players. page for GURPS Thaumatology: Ritual Path Magic can be found at. GURPS Thaumatology contains the best 3rd Edition magic variants and adds many all-new options. The full extent of each of these chapters can be seen in the .

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The complete bibliography is online, with links to every referenced book, movie, etc. Warehouse 23 offers worldbooks, supplements, and adventures, in physical and digital formats, for GURPS — as well as many of our other game lines.

This allows for inventiveness from the player, and the use of Symbol Drawing skill and skill in each symbol used which means a character can easily be better at certain types of effects.

There’s some good discussion of how some traditional magical powers are represented in advantages, and there’s a couple pages of recapitulation of the basics from Powers which is good for not requiring that book for this, but is the type of repetition that 4th Ed has tried to avoid. It’s mentioned that mages can potentially leave some normal parameters like duration undefined, and let his margin of success determine it. Carella Goodreads Author Contributor.

Does GURPS Thaumatology require GURPS Magic? – Role-playing Games Stack Exchange

Most notably, a severely range-limited hyperspace FTL system keeps it from feeling like, s A common problem with generic role-playing systems is that they often have non -generic answers to important questions.

A common problem with generic role-playing systems is that they often have hurps -generic answers to important questions. No that doesn’t sound right either. Minor tweaks for the spell-based magic of the Basic Set: Jeff rated it really liked it Dec 29, Magical Styles penned by Sean Punch, a radical revision of spell innovation, new ghoul-themed rituals, and other arcane amazements!

If you want something like traditional dungeon-bash magic, lots of showy stuff achieved relatively quickly, you’ll want Magic ; if you want to tweak it in detail, you’ll also want Thaumatology. Thaumwtology the end of the book, Thaumatology returns to the discussion of magic instead of magic systems it began with.


But, while it has several pre-packaged systems, if that’s what you want, you’re better off skipping this book, and going for one of the ones mentioned in the previous paragraph. Finally, there is a discussion of items with a will of their own, from how they are created under the normal enchantment rules, to how to thaumatlogy them up as a character. Thaumatology II — A new arcane school for Thaumatology: Brad rated it it was amazing Sep 25, Victor Sanchez rated it liked it Jul 08, After a fairly thorough grounding in the system, the chapter concludes with ten sample paths and three books.

In the end, Thaumatology is an expansive, wide-ranging book with a gurpd of ideas for the inventive GM. The system is arranged around wider-ranging, and more subtle, effects than the usual ‘mage as artillery’ systems seen in many RPGs, though very high skill levels can allow a character to shortcut many limitations. It would have been best to present that advice up front, before going through two hundred pages of just that. Goodreads helps you keep track of books you want to read. Like all gurps rule books this is a well written take on the subject.

Just a moment while we sign you in to your Goodreads account. The first one is the idea of using the skill-based system for clerical magic as was presented in GURPS Religionwith a few more notes added.

There’s good advice on supernatural servants bound demons, spirit familiars, etc. Other thauamtology in the series. Pirates and Swashbucklers — Featuring a magical style based on pirate mayhem, with three secret spells!

Trentin rated it it was amazing Jan 24, Ritual Path Magic with Magical Styles. Want to Read saving…. Advice on extending all of these things to clerics and other non-wizardly spellcasters.

And there’s a too-brief look at how to enforce the ‘mages wear robes’ trope the two thaumatklogy looked at are skill penalties for encumbrance or for the amount of iron worn.

GURPS Thaumatology

Laws Goodreads Author Contributor. After that comes a section on Ritual Magic, which is an expansion of a system suggested in Basic Set. Anders rated it liked it Mar 18, 4 By using our site, you acknowledge that you have read and understand our Cookie PolicyPrivacy Policyand our Terms of Service.


Just doing that provides a lot of food for thought, with a vast array of options. Divine Favor magic as Patron isn’t nearly as popular as the first two, but does see regular use.

Academy, fraternity, guild, thaumatologu, school, society. Second, ‘Realms and Power’ focuses on how much a mage can do with any particular realm as defined by leveled advantages one side box also discusses the possibility of recasting this entire idea as a power structure from GURPS Powerswhich would be mechanically much more complex to work out, but would tighten up the mechanics and definitions—which is great for consistency, and horrible for letting the GM insert plot-appropriate easing and tightening of restrictions.

There’s discussion of changing around the spell lists including one thorough worked exampleand prerequisites, and even a look at what types of shapeshifting fit with different background cultures. Sorcery — Another self-contained system that models magic as a power and spells as mystical advantages the sorcerer can draw upon instinctively, easily, and repeatedly!

To see what your friends thought of this book, please sign up. Hardcoverpages. That skill, and skills for each particular tradition—a ‘path’ or ‘book’—makes up all the skill entries on the character sheet, which is a lot more compact 4s the normal system. Post as a guest Name.

Age of Gold — In the world of the s, costumed crimefighters clash with cunning criminals. There, it got about half a page, and here it gets four, which goes much more in-depth as to how to make it work.

Justin rated it it was amazing Dec 07, Urban Magics — Information and insight about how magic influences city life. The book presents alternatives to the spell system provided in the Basic Set, as well as some modifications of the default spell system. Return to Book Page. Home Questions Tags Users Unanswered.

Jay Bryant rated it it was ok Nov 23,